No gods or kings. Only man.
BioShock
Released 2007
Genre: First Person Shooter (FPS)
Developed by Irrational Games
Published by 2K Games
Designed by Paul Hellquist
Written by Ken Levine
Roger Ebert says games are not art. Well, here's a game that single-handedly proves he couldn't be more wrong.
BioShock, described as the "spiritual successor" of the
System Shock series, is a first person shooter with some elements of survival horror and action/adventure. The game takes place in 1960, when
Jack (that's you) stumbles upon a lighthouse in the middle of the ocean after the airplane he was on crashes in the Atlantic. Inside the lighthouse he discovers bathysphere and boards it, which ultimately takes him down to the underwater city of
Rapture, where the rest of the action will take place.
It took me quite a while to actually acknowledge this game. Being a good boy who keeps in touch with the gaming world (but never really plays too many games), I've heard about this game the moment it came out, but I wasn't really interested in playing it. You see, I'm not big on first person shooters, and most of the time I put into games usually goes to role-playing games, the only game genre which my naive little head deems worthy of wasting time on. Fortunately for me,
Steam offered
BioShock for a 5 dollar limited sale not too long ago, and seeing as I'm quite a fan of everything horror and heard that the game had some scary elements to it, I decided to finally go for it and check it out. Looking back at it now, I'm really glad I did.
You wouldn't believe the originality and authenticity of Rapture. The thought of an underwater city feels rather far-fetched, but the world of
BioShock looks so real beautiful that it's hard not to get sucked into it from the very few seconds. There's so much attention to detail that you just can't help but stand in awe at how amazing and cared for this world is. Not to mention the eye-dropping design and the authentic 50s feel - simply gorgeous.
Rapture was built by
Andrew Ryan in the late 40s to early 50s, and its goal was to create a capitalistic utopia where citizens would be free of the burdens of that era. Andrew Ryan wanted to create his own world, free of all people who he considered to be "parasites," but his dream did not last too long. Not too long before the beginning of the 60s, Rapture fell prey to a tragic catastrophe due to a civil war that killed most of the sane population, leaving behind only the zombie-like
Splicers.
The thing that ultimately led to Rapture's downfall was
ADAM, a type of drug that manipulates cells and offers extraordinary abilities, yet with sometimes terrible side effects. The main enemies encountered during the game, Splicers, are a result of ADAM's abuse, and the normal citizens that once populated this great city are now nothing more than hostile zombies addicted to ADAM.
Little Sister, Big Daddy
By far the most interesting element of
BioShock are the
Little Sisters and
Big Daddies. Little Sisters are genetically altered and mentally conditioned young girls who reclaim ADAM from the bodies scattered around Rapture. Here's where the Big Daddies come in: their sole purpose is to protect the Little Sisters and escort them around Rapture. Most Little Sisters are accompanied by a Big Daddy, and anyone who dares get close to them will have to deal with their guardians.

It's amazing how unique and original these characters are and how well they are integrated into the game. The simple look of the Big Daddies and their huge diving suits is incredibly effective and it'll be a horrifying experience to deal with them for the first few times, because yes, you will have to fight them. You see, in order to advance in the game you need ADAM and you can only get it from the Little Sisters. There are two paths you can take during the course of the game: you can either harvest the Little Sisters, gaining a good amount of ADAM, but killing them in the process, or you can save them. The amount of ADAM you get from saving them is smaller than the one you get from harvesting them - that's the catch.
The encounters with the Little Sisters and their Big Daddies throughout the game are probably the most memorable ones, and the way these marvellous characters look and act is just a delight to witness. The creepiness, yet simultaneous innocence of the Little Sisters will keep you on the edge; their glowing eyes and unnerving voice are horrifying.
Not to mention the Big Daddies - their sheer appearance is simply terrifying. Add to that the heavy footsteps that can be heard from miles away and their whale-like sounds they let off are haunting, to say the least.
Dealing with a Little Sister and a Big Daddy can be a rather traumatizing experience. It is truly sad to see the Big Daddy falling to his death, like a deer mother failing to rescue her child. More painful than that are the cries of the Little Sister as she stands beside her Big Daddy, begging him to get up and protect her. Let me quote some lines here:
"No, Mr. Bubbles! (sobs) Please!"
"Mr. Bubbles! Why aren't you moving?!"
"Get up, Mr. Bubbles! Get up!"
It's also a lot of fun observing the Little Sisters as they travel around Rapture, looking for corpses to gather more and more ADAM. Their relationship with the Big Daddies are a marvel to behold, and you'll often find yourself following them around just so you can understand more of their intriguing nature. Here's some of the interesting lines you'll be able to hear during your journey:
"Mmm, I’m ready for dream time, Mr. B."
"I can see the angels dancing in the sky."
"Hop hop Mr. B, there's no time to waste."
It's amusing to see how the Little Sisters keep referring to the Big Daddies as
Mr. Bubbles, as if they were some fantastical creatures from some fairytale. On another note, though, it is rather sad how these young girls have been mentally conditioned to fit their task: they see the dead bodies as angels and believe they're doing good by collecting the ADAM from of them.
"It wasn't impossible to build Rapture at the bottom of the sea, it was impossible to build it anywhere else."
You wouldn't believe the amount of creepy moments, gore and jump scenes you'll come across during the game. I gotta say, though, the first couple of levels are the scariest ones, but that's probably because you're not strong enough to be confident that you can survive your next encounter with an enemy.
I suggest playing
BioShock only in the dark, especially if you want to be able to fully absorb its atmosphere. It's not as bad playing it during the day as you would expect, but I strongly recommend you play the first few levels during the night and alone, if possible. I'll never forget swimming towards that mysterious lighthouse in the middle of the ocean or seeing Rapture in all its beauty for the very first time.
I must say that I was simply terrified during the first few minutes of the game. It's really hard to take it all in at first and just realizing how scary and lonely the world around you looks. Not to mention the various moments where you'll see the shadows of Splicers on the walls beside you or hearing them talk to themselves in an extremely creepy manner right nearby or even simply turning around and suddenly standing face to face with one of them. Man, those were some good scares.
I can't say too much about the story without spoiling it for you, so I'll just say that it really the plot is really top-notch and well-written. The only problem I had with it was the ending (or the endings, rather, since there's more than one possible outcome), which wasn't as exciting as I had expected. Not to worry, though, the rest of the game more than makes up for that.
The characters you'll encounter during the game are quite the interesting bunch. No more one-dimensional shallow beings who just tell you what to do and where to go, these people actually have personality and you can easily connect with them.

One of your target enemies is Andrew Ryan, obviously. He is a man who truly believes that he can make a better world and sees his views of the world as the only ones who are right. He is a flawed character, indeed, but you can't help but agree with him on certain points and throughout the game you'll realize that it wasn't entirely his fault that Rapture collapsed.
There's also room to mention
Brigid Tenenbaum, a scientist who helped develop ADAM and also the creator of the Little Sisters. As you get to know more and more about her, you begin to realize how much she hates herself for the sins she has committed and seeks atonement through protecting the Little Sisters and looking after them.
I could mention a lot of other characters, including
Atlas, the one helping you out and offering you guidance as you explore the dangerous city, or even
Sander Cohen, some artist gone nutso who'll deliver lots of memorable and somewhat funny moments during your encounter with him, but I'll let you discover the rest of this unique world.
It's hard to get bored in
BioShock. There's always something for you to do and every fight is a bit of a challenge and usually a lot of fun. There are enough weapons, abilities and whatnot waiting to be discovered that will probably keep you in a constant state of learning to use this or that.
There's also a lot of "hacking" that you'll be doing during the game. Basically, through hacking you get control of gun turrets, cameras or bots and you'll also use hacking to open locks. Hacking can be a lot of fun, since it's done through a mini game. This mini game is actually pretty inventive and it's surprisingly well-balanced, meaning that you'll never find it too easy, but neither will it ever get hard enough to become a burden. I found this little mini game to be quite entertaining and I can't say that I ever got frustrated over it, unlike most mini games you find in other games.
I could ramble on and on about
BioShock. There are so many things to talk about, so much stuff to admire in this game. I'll simply state that
BioShock is an awesome game, way better than I could have ever expected. It's also an amazingly thrilling and creepy experience, and I have to say that the first few hours I spent in this game were incredibly scary. Man, some of those moments I'll never forget. It doesn't matter how much time you spend on gaming,
BioShock will make you feel at home right from the start, and if you're into the whole horror mumbo-jumbo like I am, you'll enjoy every second spent in this fantastic game.